Session Two: The Tale of the Golden Box Weirdo

From the logs of Igneous

Meanwhile in Sigil, an atheist ork named Doktor Meetslab ("Doktor" is given name, not title) tried to go to the bathroom. Because bad things happen to atheists, even in Sigil, the bathroom door turned into a one-time portal.

We arrived in Village #2 and knocked on the healer's door. Out stepped Doktor Meetslab, confused, with his fly down. After a bit of confusion and panic, we found the actual healer and gave our wounded into his care.

Minus two wounded comrades but plus one ork (who liked the idea of stealing a spelljammer and getting off this planet), we set out to ambush an isolated and vulnerable party of Skylords. We had vague thoughts that after a handful of such ambushes, we might get their numbers down enough for a frontal assault on their base.

The ambush went well. The party had been gathering valuable wreckage from our ship, so we got a bunch of treasure too. Amidst the treasure was a strange golden box emitting incomprehensible radio signals. We opened the box to reveal an undead creature, which presumably had been locked there since the civilization we'd grave-robbed fell. The creature attacked us, but when it saw how dangerous we were it fled.

Doktor Meetslab chased it all the way to the Skylords' lair. The rest of us had transportation issues, but followed when we could. There was a long and complicated three-way fight.

At present, the Skylords are all dead, except for the one we took hostage, who took back the van and fled in an unknown direction. The crew of the spelljammer (between 6 and 12) are probably zombies, but the rest are all-the-way dead. The creature is in possession of the spelljammer. It has learned our language, and demanded our loyalty (over a radio communication). We are badly wounded and traveling to Village #2 in hopes of healing. On route, we hope to pick up a zipcar and a trailer full of loot.

Next: Session Three: Thanks for the Ship, Weirdo

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